Cards

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Here you will find a collection of all the cards available in the game.

Base icon.png Bases can only be obtained from the associated king. <table-progress-tracking table-id="1" unique-column-index="2">

Image Name Card Type Description Obtainable from
Castle Castle Base icon.png Base Hurls a stone projectile onto your enemies. King of Nothing pp.png Merchant Architect.png
Soldier Soldier Troop icon.png Troop Well-balanced melee troop. King of Nothing pp.png Merchant Warmonger.png
Paladin Paladin Troop icon.png Troop Highly defensive melee troop. King of Nothing pp.png Merchant Warmonger.png
Archer Archer Troop icon.png Troop Deals weak but fast ranged damage. King of Nothing pp.png Merchant Warmonger.png
Scout Tower Scout Tower Tower icon.png Tower Shoots powerful single-target arrows. King of Nothing pp.png Merchant Architect.png
Farm Farm Building icon.png Building Every year, adds +1 unit to one adjacent troop. King of Nothing pp.png Merchant Architect.png
Wildcard Wildcard Tome icon.png Tome Levels up target plot. King of Nothing pp.png Merchant Sage.png
Blacksmith Blacksmith Building icon.png Building Every year, adds +2% attack damage to adjacent troops and constructions. King of Nothing pp.png Merchant Architect.png
Steel Coat Steel Coat Enchantment icon.png Enchantment Cancels the first hit the target unit would take every battle. King of Nothing pp.png Merchant Sage.png
Citadel Citadel Base icon.png Base Strikes your opponents with chaining lightning bolts. King of Spells pp.png Merchant Architect.png
Wizard Wizard Troop icon.png Troop Ranged troop. Casts powerful attacks at a slow rate. King of Spells pp.png Merchant Warmonger.png
Warlock Warlock Troop icon.png Troop Sturdy troop that deals melee area damage. King of Spells pp.png Merchant Warmonger.png
Static Static Enchantment icon.png Enchantment Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack. King of Spells pp.png Merchant Sage.png
Offering Offering Tome icon.png Tome Destroy target plot to receive 3 random tome cards. King of Spells pp.png Merchant Sage.png
Combustion Combustion Enchantment icon.png Enchantment Unit causes area damage equal to 20% of its attack when it kills an enemy. King of Spells pp.png Merchant Sage.png
Shaman Shaman Troop icon.png Troop Buffs allies attack damage based on its own damage. King of Spells pp.png Merchant Warmonger.png
Library Library Building icon.png Building Every year, has a 50% chance of duplicating an enchantment of one adjacent troop. King of Spells pp.png Merchant Architect.png
Spire .png Spire Tower icon.png Tower Heals your units that are closest to death during battle. King of Spells pp.png Merchant Architect.png
Palace Palace Base icon.png Base Casts a ray that insta-kills target. Golden enemies drop gold. King of Greed pp.png Merchant Architect.png
Beacon Beacon Building icon.png Building Every year, adds +2% attack speed to adjacent troops and constructions. King of Greed pp.png Merchant Architect.png
Vault Vault Building icon.png Building Receive +3 gold at the end of every year. King of Greed pp.png Merchant Architect.png
Dispenser Dispenser Tower icon.png Tower Single-target tower. Gains +1% attack speed for each 1 gold you receive. King of Greed pp.png Merchant Architect.png
Midas Touch Midas Touch Enchantment icon.png Enchantment When this troop kills, there's a 2% chance to receive 1 gold. King of Greed pp.png Merchant Sage.png
Mortgage Mortgage Tome icon.png Tome Destroy target plot to receive 30 gold for each level it had. King of Greed pp.png Merchant Sage.png
Over-Invest Over-Invest Tome icon.png Tome Spend 30 gold to increase every stat of a troop or tower by 15%. King of Greed pp.png Merchant Sage.png
Mercenary Mercenary Troop icon.png Troop Strong but fickle warriors for hire. You always have 1 unit for each 15 gold you own. King of Greed pp.png Merchant Warmonger.png
Thief Thief Troop icon.png Troop Assassin troop that jumps to enemy's backline. King of Greed pp.png Merchant Warmonger.png
Pagoda Pagoda Base icon.png Base Summons imps onto the battlefield. King of Blood pp.png Merchant Architect.png
Bomber Bomber Troop icon.png Troop Runs towards the enemy and explodes, dealing area damage. King of Blood pp.png Merchant Warmonger.png
Imp Imp Troop icon.png Troop Fast and aggressive troop with many small units. King of Blood pp.png Merchant Warmonger.png
Carnage Carnage Enchantment icon.png Enchantment Unit explodes when killed, dealing 10% HP as area damage. King of Blood pp.png Merchant Sage.png
Sacrifice Sacrifice Tome icon.png Tome Destroy target plot to level up adjacent plots. King of Blood pp.png Merchant Sage.png
Varpirism Vampirism Enchantment icon.png Enchantment Unit's attacks heal it for 25% of damage dealt. King of Blood pp.png Merchant Sage.png
Mangler Mangler Tower icon.png Tower Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage. King of Blood pp.png Merchant Architect.png
Cemetery Cemetery Tower icon.png Tower If an adjacent unit dies in battle, summons an imp to fight in its place. King of Blood pp.png Merchant Architect.png
Demon's Altar Demon's Altar Tower icon.png Tower Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. King of Blood pp.png Merchant Architect.png
Treant Treant Base icon.png Base Creates a healing area on the ground. King of Nature pp.png Merchant Architect.png
Mycelium Mycelium Tower icon.png Tower Summons a fighting spore every 9 seconds in battle. Spores accumulate every battle. King of Nature pp.png Merchant Architect.png
Clone Clone Tome icon.png Tome Clone the card of the selected plot. King of Nature pp.png Merchant Sage.png
Elf Elf Troop icon.png Troop Ranged sniper troop. Always attacks the most distant target. King of Nature pp.png Merchant Warmonger.png
Boar Boar Troop icon.png Troop Can be mounted by adjacent troops. For each 1 HP it has, increases rider stats by 1%. King of Nature pp.png Merchant Warmonger.png
Orchard Orchard Tower icon.png Tower Creates roots that trap enemies. 3 roots per level. King of Nature pp.png Merchant Architect.png
Procreate Procreate Tome icon.png Tome Add 9 units to the selected troop. King of Nature pp.png Merchant Sage.png
Forest Forest Building icon.png Building Every year, adds +2% HP to adjacent troops. King of Nature pp.png Merchant Architect.png
Poison Vial Poison Vial Enchantment icon.png Enchantment Unit's attacks apply 1 poison stack to the enemy. King of Nature pp.png Merchant Sage.png
Stronghold Stronghold Base icon.png Base Summons towers that shoot nearby enemies. King of Stone pp.png Merchant Architect.png
Cauldron Cauldron Building icon.png Building Adjacent plots' attacks now deal poison damage. One poison stack per level. King of Stone pp.png Merchant Architect.png
Trebuchet Trebuchet Tower icon.png Tower Multi-projectile tower. Shoots one extra projectile per construction in your kingdom. King of Stone pp.png Merchant Architect.png
Quarry Quarry Building icon.png Building Adds +2% damage to all towers and base every year. King of Stone pp.png Merchant Architect.png
Earthworks Earthworks Tome icon.png Tome Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies. King of Stone pp.png Merchant Sage.png
Ballista Ballista Troop icon.png Troop Ranged troop that shoots huge bolts with piercing damage. King of Stone pp.png Merchant Warmonger.png
Trapper Trapper Troop icon.png Troop Builds traps that inflict damage. Untriggered traps accumulate between battles. King of Stone pp.png Merchant Warmonger.png
Wallmaker Wallmaker Building icon.png Building Builds defensive walls in your kingdom. King of Stone pp.png Merchant Architect.png
Flametower Flametower Tower icon.png Tower A mobile tower that moves onto the battlefield to burn enemies. King of Stone pp.png Merchant Architect.png
Mothership Mothership Base icon.png Base Flies toward enemies like a unit. Can be controlled on the battlefield. King of Progress pp.png Merchant Architect.png
Executioner Executioner Troop icon.png Troop Ranged troop. Always attacks the enemy with the lowest health. King of Progress pp.png Merchant Warmonger.png
Defender Defender Troop icon.png Troop Tanker unit that doesn't attack but reflects all taken damage. King of Progress pp.png Merchant Warmonger.png
Lab Rat Lab Rat Troop icon.png Troop Disposable melee troop. Levels up whenever adjacent plots level up, with no max level. King of Progress pp.png Merchant Warmonger.png
Concabulator Concabulator Building icon.png Building When this building reaches level 3, it levels up all your plots. King of Progress pp.png Merchant Architect.png
Reinforce Reinforce Enchantment icon.png Enchantment Unit gains +1% damage whenever any plot levels up. King of Progress pp.png Merchant Sage.png
Precision Precision Enchantment icon.png Enchantment Unit's first hit is always critical. King of Progress pp.png Merchant Sage.png
Converter Converter Tower icon.png Tower Turns enemies into rats fighting for you. Rats inherit Converter's stats. King of Progress pp.png Merchant Architect.png
Overhaul Overhaul Tome icon.png Tome Destroy target plot to level up two random plots. Each use, one more plot is leveled up. King of Progress pp.png Merchant Sage.png
Razing Razing Tome icon.png Tome Destroys target plot Forever. Automatically triggers a Royal Council event. Merchant Sage.png
Scapegoat Scapegoat Troop icon.png Troop Passive backline unit. If killed in battle, generates 3 gold per level. Merchant Warmonger.png
Shrine Shrine Building icon.png Building Spends 9 gold every year to level up one random plot. Costs 3 less gold per level. Merchant Architect.png
Unify Unify Tome icon.png Tome Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. Merchant Sage.png
Temple.png Temple Building icon.png Building Increases 10% of a random stat of a random plot. Merchant Architect.png
Ogre.png Ogre Troop icon.png Troop Lonely unit. Every year, increases 10% of all stats for each adjacent empty plot. Merchant Warmonger.png
Haste.png Haste Tome icon.png Tome Increases target's movement speed by 200%. Merchant Warmonger.png
Echoform.png Echoform Tome icon.png Tome Duplicates target plot and all Its stats to one empty adjacent plot. Merchant Architect.png
Gigantify.png Gigantify Tome icon.png Tome Doubles the size, damage, and HP of target troop. Merchant Warmonger.png
Patronage.png Patronage Tome icon.png Tome Levels up your base plot by 3 levels. Merchant Sage.png
Slime.png Slime Troop icon.png Troop Proliferating troop that multiplies itself to one empty adjacent plot every year. Merchant Warmonger.png
X-Ray.png X-Ray Tome icon.png Tome Levels up all plots diagonal to the target plot. Merchant Sage.png

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