Cards
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Here you will find a collection of all the cards available in the game.
Bases can only be obtained from the associated king.
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| Image | Name | Card Type | Description | Obtainable from |
|---|---|---|---|---|
| Castle | Hurls a stone projectile onto your enemies. | |||
| Soldier | Well-balanced melee troop. | |||
| Paladin | Highly defensive melee troop. | |||
| Archer | Deals weak but fast ranged damage. | |||
| Scout Tower | Shoots powerful single-target arrows. | |||
| Farm | Every year, adds +1 unit to one adjacent troop. | |||
| Wildcard | Levels up target plot. | |||
| Blacksmith | Every year, adds +2% attack damage to adjacent troops and constructions. | |||
| Steel Coat | Cancels the first hit the target unit would take every battle. | |||
| Citadel | Strikes your opponents with chaining lightning bolts. | |||
| Wizard | Ranged troop. Casts powerful attacks at a slow rate. | |||
| Warlock | Sturdy troop that deals melee area damage. | |||
| Static | Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack. | |||
| Offering | Destroy target plot to receive 3 random tome cards. | |||
| Combustion | Unit causes area damage equal to 20% of its attack when it kills an enemy. | |||
| Shaman | Buffs allies attack damage based on its own damage. | |||
| Library | Every year, has a 50% chance of duplicating an enchantment of one adjacent troop. | |||
| Spire | Heals your units that are closest to death during battle. | |||
| Palace | Casts a ray that insta-kills target. Golden enemies drop gold. | |||
| Beacon | Every year, adds +2% attack speed to adjacent troops and constructions. | |||
| Vault | Receive +3 gold at the end of every year. | |||
| Dispenser | Single-target tower. Gains +1% attack speed for each 1 gold you receive. | |||
| Midas Touch | When this troop kills, there's a 2% chance to receive 1 gold. | |||
| Mortgage | Destroy target plot to receive 30 gold for each level it had. | |||
| Over-Invest | Spend 30 gold to increase every stat of a troop or tower by 15%. | |||
| Mercenary | Strong but fickle warriors for hire. You always have 1 unit for each 15 gold you own. | |||
| Thief | Assassin troop that jumps to enemy's backline. | |||
| Pagoda | Summons imps onto the battlefield. | |||
| Bomber | Runs towards the enemy and explodes, dealing area damage. | |||
| Imp | Fast and aggressive troop with many small units. | |||
| Carnage | Unit explodes when killed, dealing 10% HP as area damage. | |||
| Sacrifice | Destroy target plot to level up adjacent plots. | |||
| Vampirism | Unit's attacks heal it for 25% of damage dealt. | |||
| Mangler | Area damage turret. Every year, sacrifices an adjacent unit per level to gain +2 damage. | |||
| Cemetery | If an adjacent unit dies in battle, summons an imp to fight in its place. | |||
| Demon's Altar | Summons one demon per level. For each dead ally, grows permanently 0.5% stronger. | |||
| Treant | Creates a healing area on the ground. | |||
| Mycelium | Summons a fighting spore every 9 seconds in battle. Spores accumulate every battle. | |||
| Clone | Clone the card of the selected plot. | |||
| Elf | Ranged sniper troop. Always attacks the most distant target. | |||
| Boar | Can be mounted by adjacent troops. For each 1 HP it has, increases rider stats by 1%. | |||
| Orchard | Creates roots that trap enemies. 3 roots per level. | |||
| Procreate | Add 9 units to the selected troop. | |||
| Forest | Every year, adds +2% HP to adjacent troops. | |||
| Poison Vial | Unit's attacks apply 1 poison stack to the enemy. | |||
| Stronghold | Summons towers that shoot nearby enemies. | |||
| Cauldron | Adjacent plots' attacks now deal poison damage. One poison stack per level. | |||
| Trebuchet | Multi-projectile tower. Shoots one extra projectile per construction in your kingdom. | |||
| Quarry | Adds +2% damage to all towers and base every year. | |||
| Earthworks | Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies. | |||
| Ballista | Ranged troop that shoots huge bolts with piercing damage. | |||
| Trapper | Builds traps that inflict damage. Untriggered traps accumulate between battles. | |||
| Wallmaker | Builds defensive walls in your kingdom. | |||
| Flametower | A mobile tower that moves onto the battlefield to burn enemies. | |||
| Mothership | Flies toward enemies like a unit. Can be controlled on the battlefield. | |||
| Executioner | Ranged troop. Always attacks the enemy with the lowest health. | |||
| Defender | Tanker unit that doesn't attack but reflects all taken damage. | |||
| Lab Rat | Disposable melee troop. Levels up whenever adjacent plots level up, with no max level. | |||
| Concabulator | When this building reaches level 3, it levels up all your plots. | |||
| Reinforce | Unit gains +1% damage whenever any plot levels up. | |||
| Precision | Unit's first hit is always critical. | |||
| Converter | Turns enemies into rats fighting for you. Rats inherit Converter's stats. | |||
| Overhaul | Destroy target plot to level up two random plots. Each use, one more plot is leveled up. | |||
| Razing | Destroys target plot Forever. Automatically triggers a Royal Council event. | |||
| Scapegoat | Passive backline unit. If killed in battle, generates 3 gold per level. | |||
| Shrine | Spends 9 gold every year to level up one random plot. Costs 3 less gold per level. | |||
| Unify | Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed. | |||
| Temple | Increases 10% of a random stat of a random plot. | |||
| Ogre | Lonely unit. Every year, increases 10% of all stats for each adjacent empty plot. | |||
| Haste | Increases target's movement speed by 200%. | |||
| Echoform | Duplicates target plot and all Its stats to one empty adjacent plot. | |||
| Gigantify | Doubles the size, damage, and HP of target troop. | |||
| Patronage | Levels up your base plot by 3 levels. | |||
| Slime | Proliferating troop that multiplies itself to one empty adjacent plot every year. | |||
| X-Ray | Levels up all plots diagonal to the target plot. |
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