King of Spells
The King of Spells is one of the 9 playable kings in 9 Kings. this king is foucused in tomes and enchantments, encourage the player use enchantments and buff your units, both passively (library) and in battle (shaman), creating super units, but in low quantity,
Cards
The King of Spells is a magic-based king with a versatile set of Enchantments and Tomes. Many of its cards are situational and require a strong understanding of timing and synergy.
| Image | Name | Type | Description |
|---|---|---|---|
| Citadel | Base | Strikes your opponents
with chaining lightning bolts. | |
| Spire | Tower | Heals your units that are closest
to death during battle. | |
| Library | Building | Every year, has a 50% chance
of duplicating an enhancement of one adjacent troop. (P.S: this chance can be increased by the perk scholar ) | |
| Offering | Tome | Destroy target plot to receive
3 random tome cards. | |
| Combustion | Enchantment | Unit causes area damage equal to 20% of its attack when it kills an enemy. | |
| Static | Enchantment | Unit's attacks trigger a lightning chain. Deals +1 damage and +1 chain per stack. | |
| Wizard | Troop | Ranged Troop, cast powerful
attacks at a slow rate. | |
| Shaman | Troop | Buffs allies attack demage based
on its own damage. | |
| Warlock | Troop | Sturdy troop that deals melee
area damage. |
Decrees
Perks
The King of Spells has 9 unique Perks, as seen in the image, from left to right:
Electric
Static causes +1 damage.
Sorcerous
Warlocks have +20% attack area.
Ruthless
Castle attack has a 5% chance to insta-kill.
Arcane
Wizards have +10% attack speed.
Seer
Spires start with +1 beam.
Scholar
Libraries have +5% sucess rate.
Scrollmaster
Start with +1 completely random tome card in hand.
Eldritch
Shamans deal +10% damage.
Mystic
Start with +1 completely random enhancement in hand.
Strategies
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Curiosities
- The king of spells card is in the game since the prototype 1 king

