King of Stone

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The King of Stone is one of the 9 playable kings in 9 Kings. This king is focused on defensive builds or tower builds, with cards that block the enemy advance (Wallmaker) or that distract the enemy units from reaching the base while the towers inflict large amounts of damage (Trapper). Ballista provide an alternate strategy through their massive damage and infinite pierce.

Cards

The King of Stone's deck is heavy in towers and defensive buildings.

Image Name Type Description Quantity
Stronghold Base Summons towers that shoot nearby enemies. -
Cauldron Building Adjacent plots' attacks now deal poison damage.

One poison stack per level.

Trebuchet Tower Multi-projectile tower.

Shoots one extra projectile per construction in your kingdom.

Quarry Building Adds +2% damage to all towers and base every year.
Earthworks Tome Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies.
Wallmaker Building Builds defensive walls in your kingdom.
Flametower Tower A mobile tower that moves onto the battlefield to burn enemies.
Ballista Troop Ranged troop that shoots huge bolts with piercing damage. Level 1: 3

Level 2: 6 Level 3: 9

Trapper Troop Builds traps that inflict damage.

Untriggered traps accumulate between battles.

Decrees

Name Effect Stack Limit Image
Barricade Walls reflect 10% of damage taken. (unknown) Barricade.png
Dynamites Traps now cause double damage. (unknown) Dynamites.png
Engineering Doubles the damage of all towers. (unknown) Engineering.png
Towerdome Stronghold can now build towers twice as fast. Can be selected a maximum of 3 times. Towerdome.png

Perks

All stone perks

The King of Stone has 9 unique perks, listed below, in the order seen in the perk selection screen.

Impervious

Losing a life gives you +2 Wallmaker cards.

Hunter

Trappers deal +20% damage.

Hurler

Trebuchet throws +1 rock.

Tactician

Start with +1 completely random tower card in hand.

Brewer

Caudrons start with +1 poison stack

Sturdy

Walls have +10% health.

Incendiary

Flametower has +10% attack area.

Ballisteer

Ballistas start with +3 units

Warden

Stronghold starts with +1 level.

Strategies

Curiosities

  1. After it places 3 traps, the Trapper fights like a melee troop.