Perks

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Perks are meta-progression upgrades that can be obtained by leveling up the various Kings.

Mechanics

Types

In total, there are currently 78 Perks, split into three types.

  • Universal Perks
    • Usable by every King.
    • Obtained by leveling up any King.
    • Effects are general/have some application on every King.
  • King Perks
    • Specific to the King it was unlocked on.
    • Obtained from levelling up specific Kings.
    • Effects either only affect that King's cards, or thematically fit/relate with the King.
  • Rainbow Perks
    • Usable by every King.
    • Obtained from leveling up any King, however only from the specific milestones of Level 3, 6, 9, and 12.
      • This only applies to your HIGHEST Levelled King at the time, AKA your first King to reach those levels.
    • Effects don't change anything during a run, however are able to affect other Perks and the Perk screen itself.

Obtainment

You obtain a Perk every time you level up a King, however the obtain-order can vary.

  • Obtainment order alternates between Universal and King Perks all the way until you have all 11 Universal Perks, after which, every level-up will reward a King Perk instead.
    • This means that, technically, it is easier to obtain King Perks for a King you want after unlocking every Universal Perk, otherwise you will alternate between a Universal/King Perk each level-up.
      • If you have 0 Universal perks, it will take 18 levels on a specific King to get all 9 of their King Perks, meanwhile if you have all 11 Universal Perks, if will only take 9 levels.
  • Even though the type of Perk you get per level is guaranteed (alternates between Universal/King until all Universal Perks are obtained), the actual Perk order is random and specific to your account.
    • There are 362865 possible variants for each Kings' Perk order, and 39916650 possible variants for the Universal Perk order.
  • Rainbow Perks are tacked onto normal Perk obtainment, and do not replace that level-ups' Universal or King perk. Hitting levels 3, 6, 9, and 12 on any King for the first time will unlock a Rainbow Perk, alongside the Universal/King Perk.

Upgrades

Perks cannot be directly upgraded, however they can be "multiplied" by using Rainbow Perks, which cause them to be affected by a multiplier. This multiplier affects the perks effects directly, such as a x4 Multiplier causing a 10% buff to become 40%, or a +5 buff to become +20.

There are a number of possible layout combinations, with their own sets of multipliers: For brevity, only optimal Combinations will be shown, so nothing like Verticalist/Leftist pointing at nothing.

  • Leftist (Right), Verticalist (Center), Nationalist (Top or Bottom)
    • One x3 any
    • Two x4 King
  • Leftist (Right), Verticalist (Center), Nationalist (Left)
    • Two x3 any
    • Two x2 King
  • Leftist (Right), Nationalist (Center), Verticalist (Left)
    • Two x2 any
    • Two x3 King
  • Verticalist (Center), Nationalist & Leftist (Top or Bottom)
    • One x3 any
    • Two x3 King
  • Verticalist (Right), Leftist (Bottom), Expander (Bottom Left), Nationalist (Left)
    • Two x2 any
    • Three x2 King
  • Leftist (Bottom Right), Verticalist (Bottom), Nationalist (Center)
    • Three x4 King

Slots

There are a total of 9 Perk Slots by default, however this can be increased to 11 via Expander, and increased to 13 and 15 by other Rainbow Cards.

  • x1 - 11 Total slots
    • 10 Usable Slots
    • Should ALWAYS be used if not upgrading it - is +1 Slot for free.
  • x2 - 13 Total Slots
    • 11 Usable Slots
    • Requires either Leftist or one Verticalist Slot
  • x3 - 15 Total Slots
    • 12 Usable Slots
    • Requires either Verticalist pointing at Leftist, or Leftist pointing at Verticalist (and one Verticalist Slot)
      • Leftist pointing at Verticalist is directly better, as it allows for a second 3x any Perk.

Universal

Image Name Description Possible Effects Max Multiplier Possible Notes
Expansionist Ingenious Your base can now level up +5 times. 5/10/15 x3
Expansionist Expansionst Start with +1 random unlocked Plot. 1/2/3
Expansionist Persistent Start with +3 free rerolls. 3/6/9
Expansionist Castellan Base has +10% to all Stats. 10%/20%/30% Stacks additively with Admiral (Progress). Increases Mothership's Movement speed.
Expansionist Fortifier Towers start with +10% damage. 10%/20%/30% Stacks additively with Fixer (Greed),
Expansionist Swift All troops have +5% attack speed. 5%/10%/15% Stacks additively with Berserk (Nothing)
Expansionist Wrathful All troops deal +5% damage. 5%/10%/15% Stacks additively with Ranger (Progress), Hunter (Stone)
Expansionist Lucky Special Cards are 20% more likely to appear in shops. 20%/40%/60%
Expansionist Politician +1 royal decree option. 1/2/3
Expansionist Nurturer All troops start with +10% health. 10%/20%/30% Stacks additively with Armored (Progress)
Expansionist Holy Doubles blessing effect. 2x/3x/4x

Rainbow

Image Name Description Effect Variants Max Multiplier Possible Notes
Expansionist Expander Adds +2 Perks slots to one row. 2/4/6 x3 Location of extra Slots (both default and upgraded ones) vary on where it is placed in the original 9 slots.
Expansionist Leftist The perk to its left is applied +1 time. 1/2 x2 Can affect Verticalist for two 3x multipliers, and be affected by Verticalist for one 3x multiplier.
Expansionist Verticalist Vertically adjacent perks are applied +1 time. 1/2 x2 Can affect Leftist for one 3x multipliers, and be affected by Leftist for two 3x multipliers.
Expansionist Nationalist All adjacent King perks are applied +1 time. 1/2/3 x3 Can be affected by Verticalist/Leftist alone for three 2x multipliers, or both for three 3x multipliers.

King of Nothing

Image Name Description Effect Variants Max Multiplier Possible Notes
Expansionist Berserk All Nothing cards start with +10% attack speed. 10%/20%/30%/40% x4 Stacks additively with Swift (Universal).
Mauler Castle boulders have +10% attack area. 10%/20%/30%/40%
Stubborn Start with +3 free rerolls. 3/6/9/12
Agricultural Start with +1 Farm card in your hand 1/2/3/4
Protector Troops start with +1 Steel Coat 1/2/3/4
Valiant Paladins start with +3 units 3/6/9/12
Farsighted Archers have +20% range 20%/40%/60%/80%
Sentinel Scout Towers shoot +1 arrow 1/2/3/4
Recruiter Soldiers have +10% to all stats 10%/20%/30%/40%

King of Spells

Image Name Description Effect Variants Max Multiplier Possible Notes
Scrollmaster Start with +1 completely random tome card in hand 1/2/3/4 x4
Mystic Start with +1 completely random enchantment in hand 1/2/3/4
Eldritch Shamans deal +10% damage 10%/20%/30%/40%

King of Greed

Image Name Description Possible Effects Max Multiplier Possible Notes
Expansionist Peddler +1 free shop purchase. 1/2/3/4 x4
Planner Losing a life gives you +50 gold. 50/100/150/200
Nepobaby Start with +30 gold. 30/60/90/120
Fixer Dispenser starts with +10% damage. 10%/20%/30%/40% Stacks additively with Fortifier (Universal)
Tycoon Mercenaries cost -1 gold. 1/2/3/4
Goon Thieves deal +20% critical damage. 20%/40%/60%/80%
Smuggler Mortgage gives +10 gold. 10/20/30/40
Patron Over-invest gives +2% to all stats 2%/4%/6%/8%

King of Nature

Image Name Description Effect Variants Max Multiplier Possible Notes
Elven Elves deal +10% damage 10%/20%/30%/40% x4
Gardener Orchard casts +1 root 1/2/3/4
Toxic Poison effects deal+10% damage 10%/20%/30%/40%

King of Blood

Image Name Description Effect Variants Max Multiplier Possible Notes
Summoner All summons are 10% stronger 10%/20%/30%/40% x4
Diabolical Pagoda can summon +3 imps 3/6/9/12
Blighted Cemetary summons have +20% HP 20%/40%/60%/80%

King of Stone

Image Name Description Possible Effects Max Multiplier Possible Notes
Expansionist Incendiary Flametower has +10% attack area. 10%/20%/30%/40% x4
Hurler Trebuchet throws +1 rock. 1/2/3/4
Tactician Start with +1 completely random tower card in hand. 1/2/3/4
Sturdy Walls have +10% health. 10%/20%/30%/40% Stacks additively with Fortifier (Universal)
Hunter Trappers deal +20% damage. 20%/40%/60%/80% Stacks additively with Berserk (Universal). Buffs Trap damage.
Impervious Losing a life gives you +2 Wallmaker cards. 2/4/6/8

King of Progress

Image Name Description Possible Effects Max Multiplier Possible Notes
Expansionist Innovator Start with +1 Reinforce card in hand. 1/2/3/4 x4
Ranger Executioners deal +20% damage. 20%/40%/60%/80% Stacks additively with Berserker (Universal)
Admiral Motherships movement and attack speed are increased by 10%. 10%/20%/30%/40% Stacks additively with Castellan (Universal)
MAD Converters have +10% attack speed. 10%/20%/30%/40%
Opportunist Receive +1 gold for each level up. 1/2/3/4
Armored Defenders have +10% HP. 10%/20%/30%/40%
Scientific Lab Rats start with +1 level. 1/2/3/4