Spire
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The Spire is a Tower under the King of Spells that heals your units during battle.
Stats
These are the default stats, calculated assuming there are no external buffs. In-game shown stats are used, which are only rounded to the tenth decimal place. The game does calculate stats beyond the tenth decimal place, but it is not shown to the player.
| Level | Amount Healed | Hits/Second |
|---|---|---|
| 1 | 10 | 0.5 |
| 2 | 15 | 0.5 |
| 3 | 22.5 | 0.5 |
Level Up Effect
- +50% Damage
Notes
- Spire can heal walls from the King of Stone's Wallmaker.
- The number displayed after battle is the amount of healing the Spire did in the previous battle, not damage.
History
- 0.7.69: Spire now officially heals walls
Tips
- Interestingly enough, the Spire can actually be buffed by the Blacksmith and the Quarry, as the spire uses its damage value to determine the amount of health healed on enemy units.
- The spire is best used while using troops with high overall stats, such as Defenders, Boar-riding troops, and other tanky units. It also pairs well with a Wallmaker + tower strategy.
- Spire can be counter-effective to run when also using a Demon's Altar, due to their benefit activating on unit death, as the spire will try to heal all units, even with particularly high health demons.
- Watching the damage healed values after a fight can give you an idea on if your spire is working effectively, as enemy units may be defeating your units in single attacks, limiting the effectiveness of a spire in your run.